Seminars & Workshop
ARNOLD 5.1 FEATURES AND TIPS
3:30 PM – 5:00 PM InterContinental Hotel: Seminar Room A
Introduce new features of the latest Arnold and give useful tips to optimize rendering.
Speakers :
By TACGA
BUILDING A SUSTAINABLE INDIE GAME STUDIO IN 2018
3:30 PM – 5:00 PM InterContinental Hotel: Seminar Room B
TBC
Speakers :
Raising Fund Using Initial Coin Offering & Initial License Offering
9:30 AM – 11:00 AM InterContinental Hotel: Seminar Room B
In this presentation, the ICO principle will be explained and case studies will be presented. The legal limitation of this type of fundraising will be discussed. Specific cases in content projects will be summarized and some useful suggestion for Thai content entrepreneur will be suggested. Then, a new instrument for raising fund called ILO will be explained. The reasons why ILO will be accepted will be stated. Example of launching an ILO will be outlined and the legal limitation will be discussed. Finally, the cost of launching both ICO and ILO will be illustrated.
Speakers :
Designing Missions in Open World Game
1:30 PM – 3:00 PM InterContinental Hotel: Seminar Room B
The game industry has slowly shifted from linear games to open world games filled with gameplay opportunities and offering players freedom. We, developers, then had to adapt how we tell stories, how we build games.

We needed to understand how to craft games that are able to capture players’ attention and thus allow us to win the battle for players’ time.

From Level design to World design, this presentation explores the nature of traditional mission structure and its evolution into open worlds full with endless activities. It is focusing on how and why the two different structures can coexist and what are the different concepts of mission creation in such vibrant worlds.
Speakers :
AI & BLOCKCHAIN: The Innovation for next generation e-Learning
11:00 AM – 12:30 PM InterContinental Hotel: Seminar Room B
AI-MR & Block Chain for Next Generation e-Learning
Speakers :
From the Classical to the Digital
10:00 AM – 12:00 PM InterContinental Hotel: Seminar Room A
This session aims to show attendees a series of tried and true techniques to build a visual experience in game or film from the ground up, quickly and efficiently. The masters have passed down for generations, solid working methods and pipelines that can be utilized in modern digital techniques. Being trained in the atelier method from a modern master; helped provide me insight to think outside the box in the digital world. Working on a new IP’s and moving forward in actual game production doesn’t mix. How to create “proxy” art that is effective; created with the mindset of continuous improvement, while keeping it technically useful is key. These choices can make or break a project. Making a game or creating VFX for new movie IP’s is like building a car while driving it. We will explore the process of proper building blocks, used in the top movie and game studios to create new IP’s with vibrant fresh visuals quickly and effectively. Standing on other’s shoulders in a creative sense will boost any artist no matter what their skillset is, ranging from a student to a seasoned veteran. Photo-bashing, color overlays, 3d mockups, are all new variations of old techniques. Using inspiration or “borrowing” compositions, poses, lighting scenarios from a range of sources to boost your images narrative will be covered in this talk.
Speakers :
Character talk with Arut Tantasirin
1:30 PM – 3:00 PM InterContinental Hotel: Seminar Room C
Arut Tantasirin, an Emmy award nominated animator and creator of WarbieYama, will be sharing his experiences and inspiration of creating beloved characters and brand development
Speakers :
Global Animation Industry and Opportunities with 2D Digital Animation
11:00 AM – 12:30 PM InterContinental Hotel: Seminar Room C
Animated content production is at an all-time level driven by the growing demand from major studios, producers and broadcasting companies. The industry forecast an extra $100 billions of business in the next 5 years, 2D digital animation being one of the fastest growing segments, driven by TV and Online series production.

Toon Boom Animation as the leading storyboarding and 2D animation software provider positions itself to build an ecosystem supporting the industry to answer the growing demand for shows:

By collaborating with studios, supporting their production pipeline, consulting and advising on technology and business with the ultimate goal of facilitating introductions with its partners around the world.

By providing studios new technology for 2D digital animation making animation production faster and higher quality than ever before.
Speakers :
By TACGA
XR & Robotics Control
1.30 PM - 3.00 PM InterContinental Hotel: Seminar Room A
XR is rapidly growing both technology and market except entertainment market. However, we are reusing XR technology for the new entertainment market. This technology becomes a bridge between the sensor, high-density monitor, high-speed image recognition and kinematics. - In this session, we will introduce new opportunity and production process include robotics.
Speakers :
Preparing Student Portfolio for AAA Game Studio
3:30 PM – 5:00 PM InterContinental Hotel: Seminar Room C
Before embarking on a new kind of your career in the Hi-End level industry, you will need to be ready and be prepared with the right guidance and tutelage, not only hone their skills, but to instill the right “4M” in mentality, mindset, motivation, and manner. The reflection on how education and proper training will enhance the readiness for students will be discussed in this presentation.
Speakers :
IMPLEMENT SHOTGUN SOFTWARE FOR EFFICIENT PRODUCTION PIPELINE
9:30 AM – 11:00 AM InterContinental Hotel: Seminar Room C
With the help of Shotgun software, we were able to produce nearly 400 projects a year.
- In this presentation, they would like to talk about how it was possible to do so.
Speakers :
IMPLEMENT SHOTGUN SOFTWARE FOR EFFICIENT PRODUCTION PIPELINE
9:30 AM – 11:00 AM InterContinental Hotel: Seminar Room C
With the help of Shotgun software, we were able to produce nearly 400 projects a year. - In this presentation, they would like to talk about how it was possible to do so.
Speakers :
by TACGA